Chasing Static Demo - Updated to v1.2
Chasing Static - Free Demo » Devlog
The Chasing Static demo has now been updated to v1.2
First of all I wanted to say a huge thank you for all of your support so far! It's been amazing seeing so many positive comments about the demo. Some of you have helped discover a few bugs that slipped through our testing so I've tried to squish 'em with this patch.
Bug fixes:
- Rare issue when using item with fuse box blocking progress.
- Various collision/boundary breaking issues
- Coffee pot/mug casting shadows.
- Can look behind during the second car sequence.
- Inventory accessible in second car sequence.
- Spelling mistake on torch pickup.
- Gearstick inconsistency in cafe exterior.
- Aneira wall placement when returning from cafe backrooms.
- Entering backrooms prior to equipping lighter blocking progress.
- Placing cup on counter during fadeout causing visual inconsistency.
- Car visibility when returning to cafe inconsistency.
- QOL - Route to cabin is now blocked prior to bunker discovery.
- QOL - Lighter/torch can now be equipped using number keys/dpad.
If you run into any issues please let me know here or in the game's discussion board.
Have fun!
Files
Chasing Static Demo v1.2.zip 385 MB
Mar 15, 2021
Get Chasing Static - Free Demo
Chasing Static - Free Demo
A first-person psychological horror short story driven by sonic exploration.
Status | In development |
Author | Headware Games |
Genre | Adventure |
Tags | 3D, Dark, First-Person, hauntedps1, Horror, Low-poly, ps1, psychological, Psychological Horror, Retro |
Languages | English |
Accessibility | Configurable controls |
More posts
- Chasing Static Demo Now AvailableMar 15, 2021
Comments
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Spelling mistake. It's sooo common in game development.